Diablo 4 Season 2 Review: Triumphs and Tribulations Explored

As the gaming world eagerly anticipates the next saga in the Diablo series, Season 2 of Diablo 4 offers a mix of excitement, challenges, and areas for improvement. This comprehensive review will delve into the highs and lows of the season, highlighting player experiences and suggestions for future enhancements.

Diablo 4 Season 2 Review: Triumphs and Tribulations Explored

The Good

Blood Harvest: A Game-Changer

  • Cooperative Play and Rewards: The Blood Harvest event emerged as a highlight, promoting teamwork and providing a satisfying flow of legendaries and aspects. Its scalability to level 154 mobs with challenging AoZ seekers keeps the activity engaging for higher-level players.
  • Enhanced Character Strength: Players noticed a significant improvement in character strength. The Season 2 characters, particularly the S0 barb and S1 Rogue, displayed enhanced resilience with less susceptibility to crowd control and instant death mechanics, marking a positive direction in gameplay balance.
  • Accelerated Leveling: The increased pace of gaining experience was a welcome change. Many players achieved higher-level characters faster, alleviating the previously tedious leveling process.
  • Diverse Events: Seasonal events like Blood Harvest, Christmas events, and quicker World Bosses added dynamism to the game. The variety and pace of these events contributed positively to the gaming experience.

Build Flexibility

  • The ease of crafting builds in Season 2, thanks mainly to the Blood Harvest event, allowed players to experiment without feeling burdened.

The Bad

Duriel and Material Farming

  • Grind Intensity: The reliance on Duriel for gear acquisition, especially the 925 tier, was seen as a bottleneck, leading to a monotonous grind. A suggestion for a mercy system, where players could exchange multiple Ubers for a chosen item, was frequently mentioned.
  • Resource Bottlenecks: The scarcity of Veiled Crystals and Forgotten Souls hindered build experimentation, slowing down end-game progression.
  • End-Game Content: The focus on Duriel as the primary source for high-tier gear was viewed as a limiting factor, overshadowing other game aspects.
  • NMD 100s and AoZ: These elements were seen as less relevant, with underwhelming loot and a lack of support for group play.

The Ugly

Re-rolling Affixes

  • Resource Drain: The resource-intensive nature of re-rolling affixes and leveling up items led to a significant grind, affecting the overall game pacing negatively.
  • Randomness and Frustration: The high randomness associated with affixes often resulted in sessions ending on a disappointing note due to resource depletion.

Uber Unique RNG and 925 Gear

  • Over-Reliance on RNG: The excessive dependence on randomness for obtaining unique Diablo 4 items for sale and the sole sourcing of 925 gear from Duriel were significant points of contention.
  • Mercy System Request: Players strongly recommended implementing a mercy system to alleviate the frustration associated with the current RNG mechanics.

Helltide Event Criticism

  • Poor Reward Structure: The Helltide event was criticized for its inadequate reward system, particularly the low yield of living steel.
  • Event Dynamics Suggestions: Players suggested increasing mob density, making chests spawn indefinitely, and focusing on cooperative play to enhance the event’s appeal.


Season 2 of Diablo 4 presented a blend of engaging gameplay, cooperative dynamics, and areas needing refinement. While the Blood Harvest event and improved character strength were highlights, the game’s pacing and reward systems in certain areas require attention. Players’ feedback, especially regarding the RNG mechanics and resource bottlenecks, points towards a need for a more balanced and rewarding gaming experience in future updates.