Inside the subsequent week, Path of Exile will deploy the 3.12 patch, which consists of lots of technical modifications within the Path of Exile, in preparation for the release of Heist. This patch modifications the way that Path of Exile stores its information, requiring a comprehensive re-download with the game. For several years, POE has been producing lots of improvements, and each improvement must be fully re-downloaded, so POE can take this chance to bundle them together. Now Poe2Trade shared some news about POE 3.12.
Modify the way the Exile Path stores information
Just after ten years of development, we are changing the way Path of Exile stores its internal information files. The technical facts of this aspect have nothing to do together with the player library, but there are actually some positive aspects we are going to introduce in detail within this post.
Re-download fully
First, it's important to know that this will call for re-downloading the complete game for all customers. This is a huge expense (in terms of time and bandwidth), but we believe it’s most effective to only do a comprehensive re-download, and then involve enough extra benefits at the identical time, it’s unquestionably worth it for everybody.
Please note which you usually do not really need to uninstall and reinstall Path of Exile Get the Best. Patching to 3.12 will automatically download the necessary information again.
Faster patching
Patching the path of exile with a standalone patch are going to be substantially quicker than before. Inside the new technique, the files are bundled together, which signifies that the files to become downloaded are now on average substantially larger. The earlier patch had to establish thousands of independent Internet connections, so there was lots of overhead. With our quickly CDN, it ought to now pass it quicker.
Increase steam repair
A further important result of this patch is the fact that the Steam version of Path of Exile can now be patched quicker. Previously, the complete GGPK file had to become copied by the Steam patch, which meant that even a little patch would take a considerable quantity of time to apply. Inside the new technique, little patches are essentially immediate, and big patches are substantially quicker than before. This ought to be related for the speed of working with our standalone patch.
Preload improvements
The new file storage approach also improves the way we preload important assets. By far the most obvious improvement is the fact that players with out SSD may have substantially improved time. The benefits for customers of SSDs are even more trivial.
Texture high quality improvement
When re-downloading all the things, we re-exported each of the textures of Road to Escape working with the updated compression technique, resulting in better-looking outcomes. This will likely produce clearer textures throughout the game.
Audio re-export
In a related way, we also re-exported all audio files working with the most recent version with the audio library we utilised. Typically, this is a luxury that we can not justify (due to the fact it is going to result in a huge patch), but if we nevertheless re-download all the things, then we are going to make no cost improvements for the audio.
Engine improvement
The patch also incorporates lots of minor engine/renderer bug fixes and functionality improvements. We never want to guarantee that there are going to be specific improvements, due to the fact it is going to vary from technique to technique, but we are delighted to determine how Vulkan and DirectX 11 have an effect on functionality.
Why now?
While we have thoroughly tested the patch, there might only be minor challenges when a million neighborhood members attempt to make use of the patch. We hope that this will not take place on the day Heist is launched, so we are going to release this technical patch ahead of time in order that we have time to resolve all minor challenges that arise. This is also your likelihood to cancel a big variety of downloads ahead of time.
macOS version
The road to exile of macOS are going to be officially launched with Heist on September 18, and we are going to offer it with a 3.11 (Harvest) client for some neighborhood testing before Heist is released. At some point right after the deployment of 3.12 , we might post a link for the macOS client in order that persons can get started offering us feedback. The important purpose for the really need to pre-deploy 3.12 would be to store game information in a new way as opposed to the old way.
Epic game store version
Equivalent for the macOS version, after the 3.12 technical patch is deployed, we are able to list the path of exile within the Epic Games Retailer to prepare for the release of Heist. We hope to provide this feature a single or two weeks before the launch in order that players can verify out and report any challenges to us before the official launch date.
We are really excited about each of the improvements brought by 3.12 . Obviously, this has been a lengthy time, and it's anticipated to turn out to be a good benchmark for the deployment of Heist on September 18.