There is much misinformation floating about, and folks not but as much as date, so I thought I’d take a minute and compile the details. Please let me know if I’ve missed something massive; I’ll be updating this list to get a thought. U4gm offers various cheap FO76 Items for PC, PS4, and Xbox, like Pitchfork, Wrench, Fire Axe, Sickle, etc. Want to boost your Fallout 76 gameplay? Choose us!
1. Release Timing
- Fallout: 76 releases November 14, 2018.
- Beta (“Break-it Early Test Application”) is coming quickly, but no date has been set.
- For access to the beta, you will need to pre-order the game.
- By way of u/SUCK-PIT: Beta access will likely be offered for Xbox owners initially. On Pc, you could only play the beta via Bethesda.net.
2. Setting
- The game is definitely an on the internet “softcore” survival RPG, with both PvP and PvE content.
- The game requires the place in West Virginia, 25 years soon after the bombs fell.
- The map is four instances the size of Fallout 4, with 6 distinct regions: The Forest (where Vault 76 is situated), The Mire, Toxic Valley, Savage Divide, Ash Heap, and Cranberry Bog. Each and every region has its personal “risks and rewards.”
- You’re a member of a managed vault, Vault 76, and also the game starts on Reclamation Day: the day every person exits the vault and returns towards the surface planet.
3. Online
- The game will likely be online-only: it can be feasible to play solo, but not feasible to play offline.
- Even when playing solo, you’ll be matched with other players. “Private worlds” are going to be possible down the line, but most likely not at launch.
- The game will have committed servers, which will reside “for years to come”.
- Your character is not tied to a single server. There’s no server browser; you might “never see a server.”
- Game sessions will have “dozens” of other players, not hundreds or thousands.
- You will be in a position to join your friends “whenever you want” and bring all your progression.
- Most likely limit of 4 players per squad, whose HP and level you may see at any time.
4. Game Mechanics
- VATS exists and performs specifically the identical as in Fallout four, but real-time.
- If you’re not fantastic at aiming, you are able to construct your character to become very good at VATS.
- HP, AP seems to be exactly the same as Fallout four.
- Basic demands (hunger, thirst) are present, and getting thirsty seems to limit your max AP.
- Enemy players show as red dots on your compass bar just after attacking you. When they seem may be related to Perception, distance, time, or some other variables.
- Settlement constructing is carried out together with the C.A.M.P device (Building & Assembly Mobile Platform). You find flat ground, drop the CAMP (which seems to cost caps), and can then construct.
- You’ll be able to build settlements wherever you need and move your settlement to wherever you would like.
- Settlement constructing menu is a bit more streamlined but very similar in layout to Fallout 4’s.
- You still use scrap components to develop, like aluminum, oil, gear, screws, etc. Some items also require having levels of certain perks.
- Workshop “budgets”, which enforce a max number of items, are still about.
- Power armor is back, and still customizable with different paint jobs.
5. PvE Content material
- There will still be quests; there’s the main questline. Quests can be given by terminals, holo tapes, etc.
- There are no NPCs.
- There are still robots, holo tapes, and terminals. Plenty of the quests and story are going to become “found world” style, like a lot of quests, were in FO3 and FO4.
- Some enemy types that we’ve seen in gameplay include Super Mutants, robots, feral ghouls, death claws, “Snallygasters”, “Scorchbeasts”, and a mega sloth.
- There’s a level system and a perk system.
- The game is going to be treated as a service, with end-game content like raids and more coming down the line. The plan is to become adding towards the game constantly.
- Once they figure out what they’re lacking and what folks want, they will start adding it for the game.
6. PvP Content material
- “Every surviving human is a true person.” In other words, the only other humans in the game are the other players.
- PvP is still getting tweaked. They don’t want the game to become “grief in any way” but they do want “drama”.
- You are able to “decide” to do PvP. They are still balancing the incentives for getting aggressive, versus ignoring other players (both social and in-game incentives.)
- You can see other players even though playing solo. You’ll be able to interact with them, or you are able to “ignore” them. Whether they can still kill you is unknown.
- You could get caps for killing other players. Whether this is always true, or only when they’ve been killing other players first, is unknown.
- Death never means the loss of progression or your character.
- There is an emote wheel for “conversations” with other players. Presumably, trade between players is achievable.
- The map has multiple (at least four) nuclear missile sites. Sites are locked behind a set of keys, which can be found on creatures in the globe.
- Once you obtain all the missile keys for a site, you are able to select a location on the map and drop a nuke on it.
- “Rare and valuable resources” can be found in irradiated zones right after a nuke is dropped, along with tougher monsters
7. Other
- Mods will not be possible at launch, but will definitely be added post-launch.
- Many creatures are inspired by West Virginia folklore
- There’s a whole screenshot / photography system, where you can pose, add depth of field, photo frames, textures, lighting, etc.
- Some confirmed locations: Charleston Capitol Building, Camden Park, Woodburn Hall
- Collector’s edition includes a glow-in-the dark world map, 24 Fallout miniatures, and a T-51 Power Armor helmet with a voice modulator. And also some in-game cosmetic items. https://www.u4gm.com/fallout-76-items