MapleStory Game guide Stage 2 Heart Ropes
The goal in Stage 2 is to have 5 of your party members hanging from the 3 ropes in the correct combination. The leader must stay on the ground and talk to Amos. Amos will in turn give your leader clues regarding the correct combination based on which ropes your party is hanging on. You …. Read More
MapleStory Guide Stage 3 Twisted Switcher
Stage 3 is yet another logic puzzle. (What happened to the PQ’s that were simply killing easy monsters and opening boxes anyways?) Stage 3 however is on the ground and consists of 9 platforms: 4 on the top row, 5 on the bottom row. To clear the stage you have to have 5 of your …. Read More
MapleStory Game Guide Stage 4 Principle Formula
Now 4 slimes have spawned. Logically, you should know that since more Slimes have spawned than last time, platform 5 was incorrect. Keep following this formula: When 4 slimes spawn, the platform the Member on the bottom is standing on is correct, and when 3 slimes spawns it means that platform was incorrect. This is …. Read More
MapleStory Game Guide Stage 5 Fluttering Hearts
The moment you clear Stage 4, you’ll be dropped right into Stage 5 and given the instructions “Run to the Right! Save yourself! Run run run!”. The moment you drop an assortment of monsters begin chasing you. Most all of them cause borderline harm and truly assist you avoid the volcanic rock shooting out of …. Read More
MapleStory Game Situations between fighting other classes
Paladins: Really high defense. I suggest using Phantom Imprint and Killer Wings on them to give you 10% bonus damage and some DoT. Try telecasting Illusion on the paladin’s side so they can’t hit you as often. With their new monster magnet..they can annoy us with their stun too, just like Dark knights. With the …. Read More